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Software testing is an investigation conducted to provide stakeholders with information about the quality of the product or service under test.[1] Software testing can also provide an objective, independent view of the software to allow the business to appreciate and understand the risks of software implementation. Test techniques include, but are not limited to, the process of executing a program or application with the intent of finding software bugs (errors or other defects).
Software testing can be stated as the process of validating and verifying that a software program/application/product:
Software testing, depending on the testing method employed, can be implemented at any time in the development process. However, most of the test effort occurs after the requirements have been defined and the coding process has been completed. As such, the methodology of the test is governed by the software development methodology adopted.
Different software development models will focus the test effort at different points in the development process. Newer development models, such as Agile, often employ test driven development and place an increased portion of the testing in the hands of the developer, before it reaches a formal team of testers. In a more traditional model, most of the test execution occurs after the requirements have been defined and the coding process has been completed.
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Testing can never completely identify all the defects within software.[2] Instead, it furnishes a criticism or comparison that compares the state and behavior of the product against oracles—principles or mechanisms by which someone might recognize a problem. These oracles may include (but are not limited to) specifications, contracts,[3] comparable products, past versions of the same product, inferences about intended or expected purpose, user or customer expectations, relevant standards, applicable laws, or other criteria.
Every software product has a target audience. For example, the audience for video game software is completely different from banking software. Therefore, when an organization develops or otherwise invests in a software product, it can assess whether the software product will be acceptable to its end users, its target audience, its purchasers, and other stakeholders. Software testing is the process of attempting to make this assessment.
A study conducted by NIST in 2002 reports that software bugs cost the U.S. economy $59.5 billion annually. More than a third of this cost could be avoided if better software testing was performed.[4]
The separation of debugging from testing was initially introduced by Glenford J. Myers in 1979.[5] Although his attention was on breakage testing ("a successful test is one that finds a bug"[5][6]) it illustrated the desire of the software engineering community to separate fundamental development activities, such as debugging, from that of verification. Dave Gelperin and William C. Hetzel classified in 1988 the phases and goals in software testing in the following stages:[7]
A primary purpose of testing is to detect software failures so that defects may be discovered and corrected. Testing cannot establish that a product functions properly under all conditions but can only establish that it does not function properly under specific conditions.[13] The scope of software testing often includes examination of code as well as execution of that code in various environments and conditions as well as examining the aspects of code: does it do what it is supposed to do and do what it needs to do. In the current culture of software development, a testing organization may be separate from the development team. There are various roles for testing team members. Information derived from software testing may be used to correct the process by which software is developed.[14]
Functional testing refers to activities that verify a specific action or function of the code. These are usually found in the code requirements documentation, although some development methodologies work from use cases or user stories. Functional tests tend to answer the question of "can the user do this" or "does this particular feature work."
Non-functional testing refers to aspects of the software that may not be related to a specific function or user action, such as scalability or other performance, behavior under certain constraints, or security. Non-functional requirements tend to be those that reflect the quality of the product, particularly in the context of the suitability perspective of its users.
Not all software defects are caused by coding errors. One common source of expensive defects is caused by requirement gaps, e.g., unrecognized requirements, that result in errors of omission by the program designer.[15] A common source of requirements gaps is non-functional requirements such as testability, scalability, maintainability, usability, performance, and security.
Software faults occur through the following processes. A programmer makes an error (mistake), which results in a defect (fault, bug) in the software source code. If this defect is executed, in certain situations the system will produce wrong results, causing a failure.[16] Not all defects will necessarily result in failures. For example, defects in dead code will never result in failures. A defect can turn into a failure when the environment is changed. Examples of these changes in environment include the software being run on a new hardware platform, alterations in source data or interacting with different software.[16] A single defect may result in a wide range of failure symptoms.
It is commonly believed that the earlier a defect is found the cheaper it is to fix it.[17] The following table shows the cost of fixing the defect depending on the stage it was found.[18] For example, if a problem in the requirements is found only post-release, then it would cost 10–100 times more to fix than if it had already been found by the requirements review. Modern continuous deployment practices, and cloud-based services may cost less for re-deployment and maintenance than in the past.
Cost to fix a defect | Time detected | |||||
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Requirements | Architecture | Construction | System test | Post-release | ||
Time introduced | Requirements | 1× | 3× | 5–10× | 10× | 10–100× |
Architecture | - | 1× | 10× | 15× | 25–100× | |
Construction | - | - | 1× | 10× | 10–25× |
A common cause of software failure (real or perceived) is a lack of compatibility with other application software, operating systems (or operating system versions, old or new), or target environments that differ greatly from the original (such as a terminal or GUI application intended to be run on the desktop now being required to become a web application, which must render in a web browser). For example, in the case of a lack of backward compatibility, this can occur because the programmers develop and test software only on the latest version of the target environment, which not all users may be running. This results in the unintended consequence that the latest work may not function on earlier versions of the target environment, or on older hardware that earlier versions of the target environment was capable of using. Sometimes such issues can be fixed by proactively abstracting operating system functionality into a separate program module or library.
A very fundamental problem with software testing is that testing under all combinations of inputs and preconditions (initial state) is not feasible, even with a simple product.[13][19] This means that the number of defects in a software product can be very large and defects that occur infrequently are difficult to find in testing. More significantly, non-functional dimensions of quality (how it is supposed to be versus what it is supposed to do)—usability, scalability, performance, compatibility, reliability—can be highly subjective; something that constitutes sufficient value to one person may be intolerable to another.
There are many approaches to software testing. Reviews, walkthroughs, or inspections are considered as static testing, whereas actually executing programmed code with a given set of test cases is referred to as dynamic testing. Static testing can be (and unfortunately in practice often is) omitted. Dynamic testing takes place when the program itself is used for the first time (which is generally considered the beginning of the testing stage). Dynamic testing may begin before the program is 100% complete in order to test particular sections of code (modules or discrete functions). Typical techniques for this are either using stubs/drivers or execution from a debugger environment. For example, spreadsheet programs are, by their very nature, tested to a large extent interactively ("on the fly"), with results displayed immediately after each calculation or text manipulation.
Software testing is used in association with verification and validation:[20]
The terms verification and validation are commonly used interchangeably in the industry; it is also common to see these two terms incorrectly defined. According to the IEEE Standard Glossary of Software Engineering Terminology:
According to the IS0 9000 standard:
Software testing can be done by software testers. Until the 1980s the term "software tester" was used generally, but later it was also seen as a separate profession. Regarding the periods and the different goals in software testing,[21] different roles have been established: manager, test lead, test designer, tester, automation developer, and test administrator.
Though controversial, software testing is a part of the software quality assurance (SQA) process.[13] In SQA, software process specialists and auditors are concerned for the software development process rather than just the artifacts such as documentation, code and systems. They examine and change the software engineering process itself to reduce the amount of faults that end up in the delivered software: the so-called defect rate.
What constitutes an "acceptable defect rate" depends on the nature of the software; A flight simulator video game would have much higher defect tolerance than software for an actual airplane.
Although there are close links with SQA, testing departments often exist independently, and there may be no SQA function in some companies.
Software testing is a task intended to detect defects in software by contrasting a computer program's expected results with its actual results for a given set of inputs. By contrast, QA (quality assurance) is the implementation of policies and procedures intended to prevent defects from occurring in the first place.
Software testing methods are traditionally divided into white- and black-box testing. These two approaches are used to describe the point of view that a test engineer takes when designing test cases.
White-box testing is when the tester has access to the internal data structures and algorithms including the code that implement these.
They both return a code coverage metric, measured as a percentage.
Black-box testing treats the software as a "black box"—without any knowledge of internal implementation. Black-box testing methods include: equivalence partitioning, boundary value analysis, all-pairs testing, fuzz testing, model-based testing, exploratory testing and specification-based testing.
Therefore, black-box testing has the advantage of "an unaffiliated opinion", on the one hand, and the disadvantage of "blind exploring", on the other. [25]
Grey-box testing (American spelling: gray-box testing) involves having knowledge of internal data structures and algorithms for purposes of designing tests, while executing those tests at the user, or black-box level. The tester is not required to have a full access to the software's source code.[26] Manipulating input data and formatting output do not qualify as grey-box, because the input and output are clearly outside of the "black box" that we are calling the system under test. This distinction is particularly important when conducting integration testing between two modules of code written by two different developers, where only the interfaces are exposed for test. However, modifying a data repository does qualify as grey-box, as the user would not normally be able to change the data outside of the system under test. Grey-box testing may also include reverse engineering to determine, for instance, boundary values or error messages.
By knowing the underlying concepts of how the software works, the tester makes better-informed testing choices while testing the software from outside. Typically, a grey-box tester will be permitted to set up his testing environment; for instance, seeding a database; and the tester can observe the state of the product being tested after performing certain actions. For instance, he/she may fire an SQL query on the database and then observe the database, to ensure that the expected changes have been reflected. Grey-box testings implements intelligent test scenarios, based on limited information. This will particularly apply to data type handling, exception handling, and so on.[27]
The aim of visual testing is to provide developers with the ability to examine what was happening at the point of software failure by presenting the data in such a way that the developer can easily find the information he requires, and the information is expressed clearly.[28][29]
At the core of visual testing is the idea that showing someone a problem (or a test failure), rather than just describing it, greatly increases clarity and understanding. Visual testing therefore requires the recording of the entire test process – capturing everything that occurs on the test system in video format. Output videos are supplemented by real-time tester input via picture-in-a-picture webcam and audio commentary from microphones.
Visual testing provides a number of advantages. The quality of communication is increased dramatically because testers can show the problem (and the events leading up to it) to the developer as opposed to just describing it and the need to replicate test failures will cease to exist in many cases. The developer will have all the evidence he requires of a test failure and can instead focus on the cause of the fault and how it should be fixed.
Visual testing is particularly well-suited for environments that deploy agile methods in their development of software, since agile methods require greater communication between testers and developers and collaboration within small teams.
Ad hoc testing and exploratory testing are important methodologies for checking software integrity, because they require less preparation time to implement, whilst important bugs can be found quickly. In ad hoc testing, where testing takes place in an improvised, impromptu way, the ability of a test tool to visually record everything that occurs on a system becomes very important.
Visual testing is gathering recognition in customer acceptance and usability testing, because the test can be used by many individuals involved in the development process. For the customer, it becomes easy to provide detailed bug reports and feedback, and for program users, visual testing can record user actions on screen, as well as their voice and image, to provide a complete picture at the time of software failure for the developer.
Tests are frequently grouped by where they are added in the software development process, or by the level of specificity of the test. The main levels during the development process as defined by the SWEBOK guide are unit-, integration-, and system testing that are distinguished by the test target without implying a specific process model.[30] Other test levels are classified by the testing objective.[31]
Unit testing, also known as component testing, refers to tests that verify the functionality of a specific section of code, usually at the function level. In an object-oriented environment, this is usually at the class level, and the minimal unit tests include the constructors and destructors.[32]
These types of tests are usually written by developers as they work on code (white-box style), to ensure that the specific function is working as expected. One function might have multiple tests, to catch corner cases or other branches in the code. Unit testing alone cannot verify the functionality of a piece of software, but rather is used to assure that the building blocks the software uses work independently of each other.
Integration testing is any type of software testing that seeks to verify the interfaces between components against a software design. Software components may be integrated in an iterative way or all together ("big bang"). Normally the former is considered a better practice since it allows interface issues to be localised more quickly and fixed.
Integration testing works to expose defects in the interfaces and interaction between integrated components (modules). Progressively larger groups of tested software components corresponding to elements of the architectural design are integrated and tested until the software works as a system.[33]
System testing tests a completely integrated system to verify that it meets its requirements.[34]
System integration testing verifies that a system is integrated to any external or third-party systems defined in the system requirements.
Regression testing focuses on finding defects after a major code change has occurred. Specifically, it seeks to uncover software regressions, or old bugs that have come back. Such regressions occur whenever software functionality that was previously working correctly stops working as intended. Typically, regressions occur as an unintended consequence of program changes, when the newly developed part of the software collides with the previously existing code. Common methods of regression testing include re-running previously run tests and checking whether previously fixed faults have re-emerged. The depth of testing depends on the phase in the release process and the risk of the added features. They can either be complete, for changes added late in the release or deemed to be risky, to very shallow, consisting of positive tests on each feature, if the changes are early in the release or deemed to be of low risk.
Acceptance testing can mean one of two things:
Alpha testing is simulated or actual operational testing by potential users/customers or an independent test team at the developers' site. Alpha testing is often employed for off-the-shelf software as a form of internal acceptance testing, before the software goes to beta testing.[35]
Beta testing comes after alpha testing and can be considered a form of external user acceptance testing. Versions of the software, known as beta versions, are released to a limited audience outside of the programming team. The software is released to groups of people so that further testing can ensure the product has few faults or bugs. Sometimes, beta versions are made available to the open public to increase the feedback field to a maximal number of future users.
Special methods exist to test non-functional aspects of software. In contrast to functional testing, which establishes the correct operation of the software (for example that it matches the expected behavior defined in the design requirements), non-functional testing verifies that the software functions properly even when it receives invalid or unexpected inputs. Software fault injection, in the form of fuzzing, is an example of non-functional testing. Non-functional testing, especially for software, is designed to establish whether the device under test can tolerate invalid or unexpected inputs, thereby establishing the robustness of input validation routines as well as error-management routines. Various commercial non-functional testing tools are linked from the software fault injection page; there are also numerous open-source and free software tools available that perform non-functional testing.
Performance testing is in general executed to determine how a system or sub-system performs in terms of responsiveness and stability under a particular workload. It can also serve to investigate, measure, validate or verify other quality attributes of the system, such as scalability, reliability and resource usage.
Load testing is primarily concerned with testing that can continue to operate under a specific load, whether that be large quantities of data or a large number of users. This is generally referred to as software scalability. The related load testing activity of when performed as a non-functional activity is often referred to as endurance testing. Volume testing is a way to test functionality. Stress testing is a way to test reliability under unexpected or rare workloads. Stability testing (often referred to as load or endurance testing) checks to see if the software can continuously function well in or above an acceptable period.
There is little agreement on what the specific goals of performance testing are. The terms load testing, performance testing, reliability testing, and volume testing, are often used interchangeably.
Usability testing is needed to check if the user interface is easy to use and understand. It is concerned mainly with the use of the application.
Security testing is essential for software that processes confidential data to prevent system intrusion by hackers.
The general ability of software to be internationalized and localized can be automatically tested without actual translation, by using pseudolocalization. It will verify that the application still works, even after it has been translated into a new language or adapted for a new culture (such as different currencies or time zones).[36]
Actual translation to human languages must be tested, too. Possible localization failures include:
To avoid these and other localization problems, a tester who knows the target language must run the program with all the possible use cases for translation to see if the messages are readable, translated correctly in context and don't cause failures.
Destructive testing attempts to cause the software or a sub-system to fail, in order to test its robustness.
A common practice of software testing is that testing is performed by an independent group of testers after the functionality is developed, before it is shipped to the customer.[37] This practice often results in the testing phase being used as a project buffer to compensate for project delays, thereby compromising the time devoted to testing.[38]
Another practice is to start software testing at the same moment the project starts and it is a continuous process until the project finishes.[39]
In contrast, some emerging software disciplines such as extreme programming and the agile software development movement, adhere to a "test-driven software development" model. In this process, unit tests are written first, by the software engineers (often with pair programming in the extreme programming methodology). Of course these tests fail initially; as they are expected to. Then as code is written it passes incrementally larger portions of the test suites. The test suites are continuously updated as new failure conditions and corner cases are discovered, and they are integrated with any regression tests that are developed. Unit tests are maintained along with the rest of the software source code and generally integrated into the build process (with inherently interactive tests being relegated to a partially manual build acceptance process). The ultimate goal of this test process is to achieve continuous deployment where software updates can be published to the public frequently. [40] [41]
Although variations exist between organizations, there is a typical cycle for testing.[42] The sample below is common among organizations employing the Waterfall development model.
Many programming groups are relying more and more on automated testing, especially groups that use test-driven development. There are many frameworks to write tests in, and continuous integration software will run tests automatically every time code is checked into a version control system.
While automation cannot reproduce everything that a human can do (and all the ways they think of doing it), it can be very useful for regression testing. However, it does require a well-developed test suite of testing scripts in order to be truly useful.
Program testing and fault detection can be aided significantly by testing tools and debuggers. Testing/debug tools include features such as:
Some of these features may be incorporated into an Integrated Development Environment (IDE).
Usually, quality is constrained to such topics as correctness, completeness, security, but can also include more technical requirements as described under the ISO standard ISO/IEC 9126, such as capability, reliability, efficiency, portability, maintainability, compatibility, and usability.
There are a number of frequently-used software measures, often called metrics, which are used to assist in determining the state of the software or the adequacy of the testing.
The software testing process can produce several artifacts.
Several certification programs exist to support the professional aspirations of software testers and quality assurance specialists. No certification currently offered actually requires the applicant to demonstrate the ability to test software. No certification is based on a widely accepted body of knowledge. This has led some to declare that the testing field is not ready for certification.[44] Certification itself cannot measure an individual's productivity, their skill, or practical knowledge, and cannot guarantee their competence, or professionalism as a tester.[45]
Some of the major software testing controversies include:
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